The Jargon File (version 4.4.7, 29 Dec 2003):
ad-hockery
/ad?hok'@r?ee/, n.
[Purdue]
1. Gratuitous assumptions made inside certain programs, esp. expert
systems, which lead to the appearance of semi-intelligent behavior but are
in fact entirely arbitrary. For example, fuzzy-matching of input tokens
that might be typing errors against a symbol table can make it look as
though a program knows how to spell.
2. Special-case code to cope with some awkward input that would otherwise
cause a program to choke, presuming normal inputs are dealt with in some
cleaner and more regular way.
Also called ad-hackery, ad-hocity (/ad-hos'@-tee/), ad-crockery. See also
ELIZA effect.
[73-10-31]
This is ad-hockery in action.
The Free On-line Dictionary of Computing (30 December 2018):
ad-hockery
/ad-hok'*r-ee/ (Purdue) 1. Gratuitous assumptions
made inside certain programs, especially expert systems,
which lead to the appearance of semi-intelligent behaviour but
are in fact entirely arbitrary. For example, fuzzy-matching
of input tokens that might be typing errors against a symbol
table can make it look as though a program knows how to spell.
2. Special-case code to cope with some awkward input that
would otherwise cause a program to fail, presuming normal
inputs are dealt with in some cleaner and more regular way.
Also called "ad-hackery", "ad-hocity" (/ad-hos'*-tee/),
"ad-crockery".
See also ELIZA effect.
[Jargon File]
(1995-01-05)